Add missing file status values and make gameVersionTypeId nullable
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@ -3,9 +3,28 @@ import { z } from "zod";
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// region FileStatus — 文件状态
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export const FileStatusSchema = z.union([
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z.literal(1), // Processing
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z.literal(2), // ChangesRequired
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z.literal(3), // UnderReview
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z.literal(4), // Approved
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z.literal(5), // Rejected
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z.literal(6), // MalwareDetected
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z.literal(7), // Deleted
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z.literal(8), // Archived
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z.literal(9), // Testing
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z.literal(10), // Released
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z.literal(11), // ReadyForReview
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z.literal(12), // Deprecated
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z.literal(13), // Baking
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z.literal(14), // AwaitingPublishing
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z.literal(15), // FailedPublishing
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z.literal(16), // Cooking
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z.literal(17), // Cooked
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z.literal(18), // UnderManualReview
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z.literal(19), // ScanningForMalware
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z.literal(20), // ProcessingFile
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z.literal(21), // PendingRelease
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z.literal(22), // ReadyForCooking
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z.literal(23), // PostProcessing
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]);
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export type FileStatus = z.infer<typeof FileStatusSchema>;
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// endregion
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@ -73,7 +92,7 @@ export const SortableGameVersionSchema = z.object({
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/** 游戏版本发布日期(ISO-8601) */
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gameVersionReleaseDate: z.string(),
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/** 版本类型 ID,对应 Game Version Types API 中的 id */
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gameVersionTypeId: z.number().int(),
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gameVersionTypeId: z.number().int().nullable().optional(),
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});
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export type SortableGameVersion = z.infer<typeof SortableGameVersionSchema>;
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// endregion
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@ -179,7 +198,7 @@ export const GetModFilesParamsSchema = z.object({
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/** 按 Mod Loader 类型过滤 */
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modLoaderType: ModLoaderTypeSchema.optional(),
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/** 按 gameVersionTypeId 过滤 */
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gameVersionTypeId: z.number().int().optional(),
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gameVersionTypeId: z.number().int().nullable().optional(),
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/** 分页起始索引(从 0 开始) */
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index: z.number().int().optional(),
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/** 每页数量,默认/最大 50 */
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