Add TTL cache for game version/loader APIs and enrich upload metadata
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@ -5,31 +5,36 @@ import {
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type GameVersionType,
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type GameVersion,
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} from "@/types";
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import { createTtlCache } from "@/lib/utils/cache";
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const TTL = 3_600_000; // 1 hour
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/**
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* 获取 CurseForge 支持的 Game Version Type 列表。
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* 获取 CurseForge 支持的 Game Version Type 列表(1h 缓存)。
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* GET /api/game/version-types
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*/
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export async function getVersionTypes(
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client: CurseForgeClient,
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): Promise<GameVersionType[]> {
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const data = await client.uploadGet<unknown[]>(
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"/api/game/version-types",
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);
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return GameVersionTypeSchema.array().parse(data);
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}
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export const getVersionTypes = createTtlCache(
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async (client: CurseForgeClient): Promise<GameVersionType[]> => {
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const data = await client.uploadGet<unknown[]>(
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"/api/game/version-types",
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);
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return GameVersionTypeSchema.array().parse(data);
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},
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TTL,
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);
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/**
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* 获取 CurseForge 支持的 Game Version 列表。
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* 获取 CurseForge 支持的 Game Version 列表(1h 缓存)。
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* 包含 Minecraft 版本、Mod Loader、Environment、Java 等。
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* 通过 gameVersionTypeID 区分类型。
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* GET /api/game/versions
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*/
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export async function getGameVersions(
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client: CurseForgeClient,
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): Promise<GameVersion[]> {
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const data = await client.uploadGet<unknown[]>(
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"/api/game/versions",
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);
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return GameVersionSchema.array().parse(data);
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}
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export const getGameVersions = createTtlCache(
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async (client: CurseForgeClient): Promise<GameVersion[]> => {
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const data = await client.uploadGet<unknown[]>(
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"/api/game/versions",
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);
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return GameVersionSchema.array().parse(data);
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},
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TTL,
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);
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@ -5,25 +5,30 @@ import {
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type LoaderTag,
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type GameVersionTag,
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} from "@/types";
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import { createTtlCache } from "@/lib/utils/cache";
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const TTL = 3_600_000; // 1 hour
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/**
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* 获取 Modrinth 支持的全部模组加载器列表。
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* 获取 Modrinth 支持的全部模组加载器列表(1h 缓存)。
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* GET /tag/loader
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*/
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export async function getLoaders(
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client: ModrinthClient,
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): Promise<LoaderTag[]> {
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const data = await client.get<unknown[]>("/tag/loader");
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return LoaderTagSchema.array().parse(data);
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}
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export const getLoaders = createTtlCache(
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async (client: ModrinthClient): Promise<LoaderTag[]> => {
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const data = await client.get<unknown[]>("/tag/loader");
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return LoaderTagSchema.array().parse(data);
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},
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TTL,
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);
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/**
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* 获取 Modrinth 支持的全部 Minecraft 版本列表。
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* 获取 Modrinth 支持的全部 Minecraft 版本列表(1h 缓存)。
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* GET /tag/game_version
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*/
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export async function getGameVersions(
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client: ModrinthClient,
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): Promise<GameVersionTag[]> {
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const data = await client.get<unknown[]>("/tag/game_version");
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return GameVersionTagSchema.array().parse(data);
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}
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export const getGameVersions = createTtlCache(
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async (client: ModrinthClient): Promise<GameVersionTag[]> => {
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const data = await client.get<unknown[]>("/tag/game_version");
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return GameVersionTagSchema.array().parse(data);
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},
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TTL,
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);
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16
src/lib/utils/cache.ts
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16
src/lib/utils/cache.ts
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@ -0,0 +1,16 @@
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export function createTtlCache<T>(
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factory: (...args: any[]) => Promise<T>,
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ttlMs: number,
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keyFn?: (...args: any[]) => string,
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): (...args: any[]) => Promise<T> {
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const cache = new Map<string, { data: T; ts: number }>();
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return async (...args) => {
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const key = keyFn ? keyFn(...args) : "_";
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const entry = cache.get(key);
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if (entry && Date.now() - entry.ts < ttlMs) return entry.data;
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const data = await factory(...args);
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cache.set(key, { data, ts: Date.now() });
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return data;
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};
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}
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@ -1,5 +1,5 @@
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import { curseforgeClient } from "@/services/clients";
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import { uploadFile } from "@/lib/curseforge";
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import { uploadFile, getGameVersions } from "@/lib/curseforge";
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import { resolveVersionName, buildJarPath } from "@/lib/utils/format";
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import { readJarBlob } from "@/lib/utils/file";
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import type { UploadMetadata } from "@/types";
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@ -26,11 +26,24 @@ export async function publishCurseForgeVersion(
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const primaryBlob = readJarBlob(primaryPath);
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const gameVersions = await getGameVersions(curseforgeClient);
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const resolveId = (name: string): number => {
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const found = gameVersions.find((v) => v.name === name);
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if (!found) throw new Error(`Game version "${name}" not found in CurseForge`);
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return found.id;
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};
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const metadata: UploadMetadata = {
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changelog: input.changelog,
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changelogType: "markdown",
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displayName,
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releaseType: input.versionType,
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gameVersions: [
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resolveId(mcVersion),
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...config.curseforge.loaders.map(resolveId),
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...config.curseforge.environment.map(resolveId),
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],
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relations: config.curseforge.relations,
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};
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@ -47,6 +47,7 @@ export async function publishModrinthVersion(
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project_id: config.modrinth.project_id,
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name: versionName,
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version_number: versionNumber,
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changelog: input.changelog,
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game_versions: [mcVersion],
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version_type: input.versionType,
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loaders: config.modrinth.loaders,
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